I have a simple card game where the user can drag and drop cards around the screen. On some of the 2.2 开发者_StackOverflow社区android phones like the Droid and EVO the card drawing is very slow. This
I am trying to develope an app on canvas ,i am drawing a bitmap 开发者_如何学Con canvas with the help of canvas.drawBitmap().After that i want to convert that canvas into bitmap.
I am trying to develop an app on can开发者_开发问答vas,I am drawing a bitmap on the canvas. After drawing, I am trying to convert into bitmap image.
I have a bitmap file, that serves as a mask for a view. It has multiple rectangular areas with different colors on a white background. When the user touches the View, I use the X and Y coords of this
There are at least two methods to scale a bitmap in Android, One is to use \"inScaled, inDensity, inTargetDensity\" in \"BitmapFactory.Options\" when decode a bitmap source.
So I\'ve got a lazy image loader for my ListView. I also use this tutorial for better memory management and have SoftReference Bitmap images stored in my ArrayList.
This question already has an answer here: Closed 10 years ago. Possible Duplicate: Android app loading images from /drawables-nodpi/ with scaling
Now I\'m开发者_运维技巧 using the follow code to scale down the image downloaded from internet at runtime. But the result is not good enough.
I have a 2D array of integers in Java. I want to take this and output a bitmap image file where the red value of each pixel is the corresponding value in the ar开发者_如何学Pythonray (blue and green
I don\'t know whether this is the right forum. Anyway here is the question. In one of our application we display medical images and on top of them some algorithm generated bitmap. The real bitmap is a