I updated my build to build against Android 1.6, and now my bitmaps are scaled down on high density screens. I do NOT want this behavior. I gave this a shot:
I need to convert an Image to a bitmap. initially a gif was read in as bytes and then converted to an Image.
I am using setPixel and getPixel functions but they are using matrices which is开发者_开发问答 naturally rectangle.I am trying to copy pixels shaped like circle !
I have an windowless IViewObject object. I wan开发者_如何学编程t to call its Draw function to render into Opengl PBO memory (alternatively OleDraw is simpler).
I\'ve searched around using google but I\'m completely confused on how to load an image (PNG in my case) from resource and then converting it to a bitmap i开发者_运维百科n memory for use in my splash
I hav开发者_开发知识库e a game running on android. basically, it\'s structure is like lunarlander
I\'m having memory problems and think it might have to do with creating large bitmaps. The task at hand is to get a fairly small tile image and create a larger tiled image and set this as the phone
So开发者_JS百科me background. I currently have a class that is instantiated multiple times and inside the class resides a Bitmap member variable that is set using BitmapFactory.decodeResource on insta
How do I obtain the X & Y resolution of a Bitmap in DPI on the android platform? I\'m expecting some api like \'GetXResInDPI()\' like below :
This works great for files.I marked the location needing refactoring to get it to work with a bitmap.I can\'t seem to find a compatible ContentBody for .addPart.