What is the \'correc开发者_如何学运维t\' way to determine the \'pixel\' length of bitmap fonts rendered in OpenGL? I\'m using 2D ortho and the wglUseFontBitmaps() function to build font character list
In my android project I need to get access for each separate pixel of JPEG image. Image created by built-in photo application. I try to convert JPEG into Bitmap class instance, but OutOfMemoryExceptio
I\'d like to create an image dynamically which is combined from some other images. The other images are being selected randomly from a pre loaded Bitm开发者_如何学运维ap images array.
Hello I have a gridView which I use to show some pictures on (small thumb of diffrent levels). When the user finishes one level, I would like to change the thumb for that level. (Somehow show that it
All, After I noticed how slow getPixel and setPixel are (not sure which one, guess both are not turbocharged) I quickly coded a container for Bitmap that uses int[] array to handle bitmap operations.
Here\'s my code: borderTop.BackgroundImage == Properties.Resources.buttonTopSelected I need to see if the .BackgroundImage property is the same as the picture I added to resource. How may I compare
This is a last-ditch effort to work around a buggy printer driver. I want to render to a co开发者_运维知识库mpatible bitmap, then rotate it before or while copying to the printer DC.
I\'m writing a photoshop-like program for a mobile device and I want to support the use of layers. At most, I can store about 7 bitmaps in memory at a time. I\'m trying to see if I can come up with a
We have an application where we design a label, and then create an image from the design which is sent to a printer. The image is made into a byte stream before being sent over TCP/IP.
I am trying to use CreateDIBSection. Problem: In Windows XP, I tried to call CreateDIBSection, it returns NULL and GetLastError = 0