I am looking for an off-the-shelf dynamic bit vector in C or C++ that I can use. Unfortunately for various reasons I cannot use the BoosT libraries at the moment. std:bitvector looks pro开发者_StackOv
SOLVED I have an array holding pixel values as Java int (32bit) thus in the form AARRGGBB I want to manipulate colors indipendently, so my source image will turn more green, or more red or more blue.
Having a bit of a brain fart right now, but I\'m needing help converting an image from ARGB1555 to RGB8888.
I have overridden the onDraw() method as follows: public void onDraw(Canvas canvas1){ Canvas canvas2 = new Canvas();
I\'m very occasionally receiving the开发者_JAVA百科 following exception. It occurs so rarely that I haven\'t been able to figure out any circumstances that might trigger it -- I\'ve mostly seen it in
Here\'s what I\'m trying to do: I\'m trying to load a sequence of bitmaps to display an animation. That means that I need to have a descent fps (24 fps). I need to load no more than 10 seconds of anim
I\'ve searched a lot but nothing seems working for me. Assistance of somebody is very much appreciated in this regard. Thanks a lot. I\'m new to AS3. I\'m using FlashDevelop. Below is the code I used,
I have a very strange bug. I am trying to sort of take screenshots of an application and applying them to two (virtual) sides of a component. i am trying to accomplish this through creating two bitmap
I\'m shooting for an animation in a live wallpaper. Here\'s the code. It pretty much follows the CubeWallpaper demo:
First some backstory. I have a base vew that three of my app\'s primary views extend. The child views are empty, analog and digital. I place these child view into a gridview (2x3) and the gridview int