I have a client in Android and server in C#, they communicate through socket. I have this problem - if I run my client app in debug mode and place a breakpoint in right place - it works perfectly, but
I\'m trying to download imags from a url and then decode them. The problem is that I don\'t know how large are they and if I decode them right away, the app crashes with too-big images.
I am facing a strange issue while dealing with big images ( size approx 48 mb, a Tiff file having 175 pages.). Now when I am trying to convert the Imagefile into the bitmap and doing some operation, r
I have a program in which i capture the screen using the code : robot = new Robot(); BufferedImage img = robot.createScreenCapture(new Rectangle(Toolkit.getDef开发者_运维百科aultToolkit().getScreenSi
I\'m using methods to edit the dimensions of a picture but I can\'t size it to take the entiere screen... I already try to put \"FILL_PARENT\" as an argument but it doesn\'t work!
I\'ve looked all over for \"Bitmap size exceeds VM budget\" problems, but none of the solutions seem applicable for me. I am not understanding why my program sometimes throws this error because they w
I have the following code to save an image to the cache directory of my application. The method is called within a separate Runnable() which I hoped would speed up the application. As it stands the co
I need for some workaround transform a widget-built DialogBox into a ImageView. To do that开发者_如何学编程, I created a Canvas that saves on a Bitmap (using Canvas someCanvas = new Canvas(someBitmap
I\'ve an app开发者_JAVA百科 that takes a camera image and places a fisheye distortion effect on the bitmap. It takes about 20+ seconds to apply the effect and redraw the bitmap. i decided to implemnt
In my app I load an image as 32 bit (ARGB_8888) this way: Bitmap.Config mBitmapConfig; mBitmapConfig = Bitmap.Config.ARGB_8888;