i\'ve got the following classes that make up my app that places a fisheye distortion on a bitmap. when i load the bitmap it ONLY displays when i touch the screen or slidebar and doesn\'t display the b
I made a program that converts an image to ASCII based webpage. http://postimage.org/image/2pi49sa4k/ That image was rendered开发者_如何学C using Chrome, on 50% size (miminal).
I have a byte[] which create from a stream which i need to create a Bitmap image i was trying MemoryStream ms = new MemoryStream(btarr);
I\'m using these 2 classes to request and retrieve the picture from the Gallery. This code works well in Gingerbread and below but in Honeycomb on my Xoom it fails.
I am trying to scale my images down to smaller size I was loa开发者_运维技巧ding them as they were into an imageview and I started getting a \"bitmap size exceeds VM budget\" exception. On the other h
I am trying to capture a image of a webview drawn off screen to the user in android and i always end up with a black image. It is the correct s开发者_开发问答ize and everything just not the
I\'m writing a DX9 renderer and currently working on the ability to play AVI movie files. I\'ve been able to retrieve any specified frame using AVIStreamGetFrame(), which returns a packed DIB, and fro
I am trying to understand the reason for having multiple image sizes.I know there are different size screens with different densities, but wouldn\'t it be acceptable to just have the largest resolutio
I\'m developing a small image editor. Basically, the user can insert some images in a canvas, and through interaction with the fingers moving them around. I\'m having some trouble with the Zooming. I
I am creating bitmap, next i am drawing second solid color bitmap on top of it. And now i want to change first bitmap, so solid color that i drawed on it will be transparent.