I\'ve an app that paints 2 circles on the screen. once drawn I can move one of the circles around and place where i want. Is there a way to determin which circle I have touched so that I can move that
I have read 100s of article about the OOM problem. Most are in regard to large bitmaps. I am doing a mapping application where we download 256x256 weather overlay tiles. Most are totally transparent a
The ListView contains rather many items(20 or more), and each of them is an ImageViewwith a bitmap source. These bitmaps are not compressed and have size about 640x480. When the ListView is just loade
I found a problem when loading a bitmap file in my working company software. It crashes the software when I drop in the bitmap file. However, I am trying to create a Java app开发者_StackOverflow社区 t
i have a simple question: Should i resize a bigg开发者_如何学Goer bitmap before adding to a ImageView or let the ImageView resize the Bitmap?
How to get a TPicture from a TImageList? I need to do Image1.Picture:=...TPicture from an image list, to load an image into a TImage.
I would like to take a picture of a fullscreen direct3D game. I know I need to create an \"overlay\" which is harder in c# and I found out that using printscreen (and than pasting it in mspaint) does
I have the following issue: First activity The android camera is opened and the user can take a picture.Once the picture is taken the second activity is launched.
Newb question; I\'ve got a bitmap in memory; Private Bitmap MyPicture; Then later, I fill that MyPicture from imager from the camera. I need to upload that photo using the FTP client from the apa
in order to increase performance of a scrollRect i must cache the vector as a bitmap, otherwise the scrollRect will be simply a less performant mask (info source).