Given a 3D 开发者_运维百科position of a camera, 3D target position of the camera (the point the camera points to), far plane distance from the camera, field of view and aspect ratio, how can I calcula
I\'m creating simple game and reached the point where I feel helpless. I was good in geometry but it was long time back in school, now trying to refresh my mind.
I\'m looking to calculate highly parallelized trig functions (in block of like 1024), and I\'d like to take advantage of at least some of the parallelism that modern architectures have.
I just started working with Mathematica (5.0) for the first time, and while the manual has been helpful, I\'m not entirely sure my technique has been correct using (Full)Simplify.I am using the progra
For part of another project, I just need to make a simple sine wave with some frequency f. Changing \"samples\" gives some strange effects on the pylab plot and I just don\'t know why!
I\'m really new to OpenGL but have quite a good grasp of basic trigonometry (forgotten quite a bit since school!) but I\'m having trouble with this.
I am writing a \"triangle solver\" app for Android, and I was wondering if it would be possible to implement exact values for trig ratios and radian measures. For example, 90 degrees would be output a
I am working with this function that moves an object around a center point in a perfect circle and am trying to modify it to move it in an oval shape that is 1/2 as high as it is wide?开发者_如何学运维
I am developing an application in .NET Windows for mathematics. I want to show these expressions: Which font 开发者_如何学JAVAdo I have to use and how do I display these?I achieved by this by follo
i have this piece of code bool Position::HasInLine(const Unit * const target, float distance, float width) const