If you would look at this diagram link text, I need to find angle A by only knowing the length of all sides of 开发者_Python百科a right triangle.
I\'m trying to cal开发者_JS百科culate triangles base on the Area and the angles. If Angle-B is 90° then the formula works, but in my case, the angle can be from 0.1° to 179.8°. The formula assumes
I am designing a small game wherein objects are attracted by开发者_StackOverflow multiple objects at once. What I am doing is plotting the course that the shots of these objects will take.
I am terribly annoyed by the inaccuracy of the intrinsic trig fu开发者_开发技巧nctions in the CLR. It is well know that
I need to obtain the supplement of an angle. Exactly what I need to do is to implement some kind of code that mirror the angle, let\'s say, I have 45 degrees -> 13开发者_如何学运维5, another exampl
Do either of the below approaches use the correct mathematics for rotating a point?If so, which one is correct?
this is for a Tank game I am making Please see pic for a clear idea :link text I want to precompute the exacte angle to hit Point T2.
I have an accelerometer and magnetometer each producing raw X, Y and Z readouts. From this I need to determine the magnetic heading of an object.
I need to limit an angle so it fits into a segment. I have drawn and links to a diagram below to better describe what I am after.
I have been working on a program where I need to slowly and smoothly change the pitch of a sine wave from one pitch to another.I am able to get an array of the frequency the pitch should be at any giv