Edit Feb 2014: Note that this question dates from iOS 2.0! Image requirements and handling have moved on a lot since then. Retina mak开发者_运维百科es images bigger and loading them slightly more comp
I am looking for some way to ma开发者_运维技巧ke an image (a ball) move along a predefined path in iPhone. My intention is to create a ball movement similar to the labyrinth movement. I understand the
I have a UIView with this structure inside it: UIView -- UIImageView -- -- UIImage The JPG image is vertical, and it\'s the same size of the device in the vertical orientation.
I am working on an image heavy iPad app. We implemented our own table view-esque control which reuses UIImageViews as a user scrolls the screen. To reduce network calls and make it perform better, I i
I have a collection of images that the number of them aren\'t determined and vary from 0 to 1000, anyone got an idea how can I present them to the user? I think I can add each three of them to a uitab
I have a table with many cells, all using UITableViewCellStyleSubtitle to allow me to have an icon at left with large text to the right above a small subtitle.Pretty straightforward, but my icons vary
guys, i want to click my uiButton after it\'s added to UIImageVIew, but it doesn\'t work. this is my code :
Below is the relevant code .h IBOutlet UIImageView *productImageView; @property(nonatomic, retain) IBOutlet UIImageView *productImageView;
I\'m soooooo close to finally finishing my first app to put in the store.Everything works just fine and memory leaks are almost totally nonexistent....except when I\'m using the Camera or Selecting an
I am making an image application. In that I am moving images one by one. I am also showing image thumbnail at the b开发者_开发知识库ottom of screen in scroll view.