I am compiling with MinGW in Windows 7, using Code::Blocks as the IDE. Everything should be up to date. I noticed there are a number of similar questions, but those seemed to be about linking a dynami
I\'m writing a opengl program that use freetype2 as text rendering engine. Using its LCD subpixel rendering, I found that there are always some noise pixels in the rendered result, why is that happen
There has been bobrik-cleartype overlay for Gentoo which contained freetype, libXft, etc, packages with patches from U开发者_运维百科buntu (adding USE +ubuntu). Then it has been absorbed by devnull ov
I want make freetype in m开发者_运维知识库y cygwin, after I input make command I:\\freetype-2.4.4>make
I\'ve trying to develop a simple 2D game engine and I need to be able to draw text, so I decided to use the famous, freetype library.
I am currently recompiling gtk+ and dependencies from source (I have no other choices). All my custom packages are installed in a specific custom point (let\'s call it /packages) (it can seem odd but
I\'m actually working on a renderer that converts freetype glyphs into polylines to control a laser marking system. The problem I have is that I don\'t know how to handle correctly a contour 开发者_如
I am trying to run a program that manually uses FreeType. I should not compile FreeType to a library but use source code directly. At the moment I can compile my code with no errors. However, when I r
I\'m trying to create a tool/asset converter that rasterises a font to a texture page for an XNA game using the FreeType2 engine.
I\'m using FreeType in order to allow fonts to be use开发者_如何学运维d in OpenGL. However, I\'m having a problem where I cannot change the font colour whenever I do texture mapping. No matter what I