If a game map is partitioned into subgraphs, how to minimize edges between subgraphs? I have a problem, Im tr开发者_开发百科ying to make A* searches through a grid based game like pacman or sokoban,
Today I read that there is a software called WinCalibra (scroll a bit down) which can take a text file with properties as input.
What 开发者_运维百科is the difference between a heuristic and an algorithm?An algorithm is the description of an automated solution to a problem. What the algorithm does is precisely defined. The solu
I\'m new to the whole traveling-salesman problem as well as stackoverflow so let me know if I say something that isn\'t quite right.
I know there are some scheduling problems out there that are NP-hard/NP-complete ... however, none of them are stated in such a way to show this situation is also NP.
Is there anyway to ensure the that the fewest number of turns heuristic is met by anything except a breadth first search?Perhaps some more explanation would help.
For web sites that have username/password text input fields, the browser usually handily offers to remember them for you (in my case, Safari puts them in my OS X keychain).
http://lab.arc90.com/experiments/readability/ is a very handy tool for viewing cluttered newspaper, journal and blog pages in a very readable manner. It does this by using some heuristcis and finding
I\'m reading over my AI textbook and I\'m curious about what the difference is betweenmonotonicity and admissibility of heuristics (I know the开发者_开发问答y aren\'t mutually exclusive).