I\'m looking at incorporating Lua into a C++ project, and am a bit confused by the presence of the two binaries (lua51.dll and lua5.1.dll) in the distribution from Luabinaries.
In the following lua co开发者_运维知识库de: function interp(s, tab) return (s:gsub(\'($%b{})\', function(w) return tab[w:sub(3, -2)] or w end))
I really like C\'s __LINE__开发者_运维百科 and __FILE__ ... does lua provide somethingsimilar? (I find it useful for tracking down printf\'s ... to know which file and which line the message comes fro
Although the program I\'m working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things.
I have embedded Lua in an Objective-C application using LuaObjCBridge. I need 开发者_开发技巧to know how to stop the Lua process if it taking too much time (infinite loop?).
Does LLVM have lua bindings? I\'m not i开发者_如何学Gonterested in using LLVM as a backend /JIT for Lua.
I\'m writing a 开发者_StackOverflow社区simple little Lua commandline app that will build a static website. I\'m storing my fragments in a sqlite database. Retrieving the data from the db is straightfo
I just got started looking at Lua as an easy way to access the SQLite DLL, but I ran into an error while trying to use the DB-agnostic LuaSQL module:
I have a makefile that looks开发者_运维技巧 like: default: lua blah.lua Now, in Vim, I type \":make\".
I\'m using a proprietary platform that reported memory usage in realtime on screen. I decided to use a Class.lua I found on http://lua-users.org/wiki/SimpleLuaClasses