I\'m using protocol buffers for data serialization in my C++ application. I would like to add the invokation of the protoc code generator in my premake build script (thus ensure the up-to-date state o
Assume we have following pseudocode: class XY { int X { get; set; } int Y { get; set; } } class Foo { XY _xy;
I have this line in a Lua script that crash my software every time: fm开发者_C百科t_url_map = string.gsub( fmt_url_map, \'%2F\',\'/\' )
Here\'s my code, I confuse the local variable \'count\' in the return function(c1,c2) with memory strack and where does they store in?
I\'m working on a really old source code (compiled in Red Hat). Before it had lua-4.0.1 so I just compiled the latest lua (lua-5.1.4) and installed it in the same directory as the old one. The impleme
I have two classes in Lua. test1 = {test1Data = 123, id= {0,3}} function test1:hello() print \'HELLO!\' end
I have two pieces of code that break up a string based on the patterns. First one: local test = \"whop^1whap^2whup\"
I have two classes in Lua. One inherits another. test1 = {test1Data = 123, id= {0,3}} function test1:hello()
How do you end a long running Lua script? I have two threads, one runs the main program and the other controls a user supplied Lua script.I need to kill the thread that\'s running Lua, but first I ne
this is what i\'m trying to do, 2 balls will drop at different height, their bounce is set to 1.0, which means after bounce they will go back to their original position. But the higher ball will drop