I have an array of bytes representing an image in Windows BMP format and I would like my library to present it to the Java application as a BufferedImage, without copying the pixel data.
I have a game with a big raster map Now we are using jpeg (4900x4200) And durring the game we need to scroll through this map.
I have the following code to render text in my app, first i get the mouse coordinates in the world, then use those coordinates to place my text in the world, so it will follow my mouse position:
开发者_如何学GoI\'m making an arcade game in as3 and I want to draw pixely(unsmoothed by flash) lines.I\'m drawing the pixels \'by hand\'(not with flash\'s lineTo or anything) onto a bitmapdata object
I have a map that is cut up into a number of regions by borders (contours) like countries on a world map. Each region has a certain surface-cover class S (e.g. 0 for water, 0.03 for grass...). The bor
My ultimate goal is to use gdistance::shortestPath() to calculate the shortest path distance from a point on one side of an island to a point on the other side of the same island, while not travelling