I\'m trying to learn how to draw a shape, and be able to a) draw it, \"freeze\" the process, draw it in the color of the background, and then re-draw it in the original color and b) draw a shape and c
I\'m tryin to draw a shape on a canvas under all buttons. Here\'s the code: Paint paint = new Paint(); paint.setColor(R.color.Kolor);
I have a winforms app that loads some images and text and saves the compilation as a jpeg. This all works on my pc, but I need this to run on my web server.When I run it on the server while logged in
Say I want to draw something upon a canvas: function draw() { var canvas = document.getElementById(\'myCanvas\');
I have a Form which covers the entire screen. I have a textbox on it which is normally hidden but appears when a user clicks, drags mouse and then leaves. After that user can enter any value in the te
I am drawing a path into a CGContext following a set of points collected from the user. There seems to be some random input jitter causing some of the line edges to look jagged. I think a slight feath
I use this code to draw a line in quartz2d CGPoint currentPoint = CGPointMake(rascalImage.center.x, rascalImage.center.y);
How fast do I need to draw with CVDisplayLink? Am I correct in thinking that, after drawing m开发者_C百科y scene in my display link callback, if CVGetCurrentHostTime() > outputTime->hostTime, t
I am trying to draw a tilted ellipse in image draw. However, I am not sure how to define it, since while the scheme below would move the points, I think this would just squish the ellipse, not rotate
i am new to android, and developing a snake/ladder game . i am using a statically defined image(10*10 board with snake n ladders drawn over it). i have defind this image in an xml(start.xml) file n se