The Scenario is I am getting Rects of Images over the socket and I need to draw it in a Scrollable Canvas. at the moment I am using a QGraphicsScene and drawing using QGraphicsPixmapItem but after few
I\'m looking to work out开发者_Python百科 the most efficient way to maintain the joining of two points with a line in AS3. Basically, I have a whole bunch of circles that move around, and have a prope
There is a library uxtheme.dll on Windows that allows to render shapes of system elements. Here is an illustration of what I mean:
I am working on a simple 3d software renderer but one thing I\'m no sure about is how to actually draw it all on the screen. What could I use to draw a wireframed cube ?
With a little help from the last question regarding drawings开发者_StackOverflow中文版 in Cocoa i\'ve implemented some basic shapes, as well as dragging / resizing.
I have 2 colors: 1 dynamically set and another that\'s always white 0.5 alpha. I want to calculate the resulting white color as if it was drawn on top of the dynamic color using Overlay blend mode.
Question: I need to draw pictures as below in C#/VB.NET Note that my problem is NOT drawing circles in C#.
I am trying to Draw with GLES 2.0 through the NDK, doing everything except creating the surface in C++, but nothing is drawing on the screen...And I can\'t figure out why.
I have created a small application in C#, in which I draw a rectangle when the mouse is moved. However, when the form is minimized or maximized, the drawing is erased. Also, when I draw a second time
I’ve got an empty bitmap, and I’ve got a drawing routine that receives a TCanvas.The drawing routine is part of a larger library, and so effectively out of my control.