I\'ve been using an older version of cocos2d for iPhone for an existing project -- never change a running system. Now I\'d like to upgrade to a more recent version of cocos2d... I replaced all the coc
I created an application and it runs OK when I use the iPhone Simulator. When I try to run it on the iPad Simulator it doesn\'t work.
Does anybody know how to mak开发者_如何学运维e the iPhone/iPad simulator become offline? Regards!Install Little Snitch and temporarily block all connections from iOS Simulator when the dialog comes up
I have seen a blog which claims that we can develop iPhone applications in HTML5. Untill then I was aware about Objective-C on Mac.
开发者_开发问答when i run the XCODE with ios 4.3 the default simulator is set to ipad ....I changedactive executable setting to iphone simulator .. but stil its not working ..Whenever i open the XCODE
I Have a really serious Problem on my end: Im Making an Audio Synchronized BEATBOX with 16 different sounds playing at the same time.
int a = 0; NSDictionary* d = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:a], @\"A\",
I am getting an EXC_BAD_ACCESS out side of my own code. Currently my code gets a URL through a shareURLCache object and then starts url connection. Once I leave the method that starts the url connecti
So my first app I am making is for jailbroken devices. I must say it\'s not finished yet, but I believe it\'s a good habit to test incomplete apps in a real device every now and then while developing
I have a video such that when I play it in full view and flip the simulator horizontally the video would not flip. How can I make the video flip according to the iPhone\'s accelerometer?