I am developing an iPhone app that uses Facebook Connect to identify users. Everything worked fine until I upgraded my XCode to 4.2 from 4.0.
I can build a static library in XCode 4 using the iOS Device scheme but not the iPhone Simulator scheme. It says \"Build succeeded\" but I do not see the requisite .a file magically a开发者_如何学运维
I upgraded to Lion, MonoDevelop 2.8 and MonoTouch 5.0 and the Apple iOS 5 SDK. All smooth. I installed the iOS 5 SDK into a different-than-default folder.
I am trying to parse this string .... but due to \"message_o开发者_如何学运维f_the_day\" key , JSON is not able to recognize the string as it contains newLine characters (\\n).How would I parse this J
Is t开发者_Python百科here a simple explanation for why a table will not scroll in the iPhone simulator? I have a tab bar application that I built with the standard template. I created a UITableView in
After successful installation of Xcode 4.2 on Snow Leopard, I tried to play with simulator - to play with location simulation. Tried entering custom location values with some float values for latitude
This guy seems to have a similar problem, except mine doesn\'t work at all, not just on the first try.Today I installed xcode 4.2/ios simulator 5.0 hoping that would fix the problem, but it hasn\'t he
I am developing an app for iPhone. Sometimes I get this log : Named service \'com.apple.PersistentURLTranslator.Gatekeeper\' not found. assetsd is down or misconfigured. Things will not work the way
I wonder if it\'s possible to run a purchased and downloaded application in iOS Simulator? I am building a website and it\'s far to easy and quick testing in the simulator but has some disadvantages.
I am currently working on an iPhone app where I use 2 main timers that make the game work as one piece. The only problem I\'ve encountered so far is that when I run it on the iOS Simulator from Xcode