I have the following generic lifetime manager public class RequestLifetimeManager<T> : LifetimeManager, IDisposable
I have code that looks like this: class T {}; class container { const T &fir开发者_运维技巧st, T &second;
I\'ve made this to call unmanaged function from C code. pCallback is a function pointer so on the managed side is a delegate.
I am generating the vertex arrays on the fly on each render and I want to delete the arrays afterwards. Does glDrawArrays immediately copy the vertex arrays to the server? Hence is it safe to delete t
The C++ Standard, paragraph 15.1.4 sais: The memory for the t开发者_高级运维emporary copy of the exception being thrown is allocated in an unspecified way, except as noted in 3.7.3.1. The temporary
Maybe this is an obvious question, maybe it isn\'t. Imagine a GUI control application where every button push calls a different function on a remote WCF service. Button usage is frequent at approximat
I\'m new to NHibernate, and have seen some issues when closing sessions prematurely. I\'ve solved this temporarily by reusing sessions instead of opening a session per transaction. However, I was unde
I would like to define a struct that implements Iterator such that the items yielded are references to one of the the struct\'s fields.