I have implemented Conway\'s Game o开发者_StackOverflow中文版f Life problem in Java swing. Everything is working fine. As you can see in the screenshot below, whenever the \"Tick\" button is clicked,
I recently started to try to copy C++ code of Conway\'s Game of Life that I wrote into Perl, and I copied it almost word-for-word.However, the output of the C++ code is vastly different from the Perl
I want to use a version of the well known MIT bitcount algorithm to count neighbors in Conway\'s game of life using SSE2 instructions.
I\'m using WPF to develop a simulator of Conway\'s Game of Life. From some reason, sometimes the program takes up to 400,000K memory (When I draw a lot of cells really fast).
I have the following code: procedure TCellBlock.GeneratePtoQ; var x,y: integer; i: integer; Change: cardinal;
My board correctly detects groups with less than 3 neighbors and kills them off, but doesn\'t seem to detect and give birth to cells with 3 neighbors.
This is not actually a programming questio开发者_运维百科n, but one the programming community can help me with.
I\'m looking for a fast and memory efficient 开发者_JAVA百科approach for implementing Conway\'s Game of Life.
I\'m trying to calculate the number of transitions that would be made in a run of Conway\'s GOL for a pxq matrix for n iterations. For instance, given 1 iteration with the initial state being 1 blinke
I have spent quite a while trying to write a program to implement Conway\'s game of life - Link with more info.. I am following some online guides and was given the majority of the functions. I wrote