I encountered what seemed to me as strange behavior using glUniformMatrix4x3fv. Specifically when I give TRUE as for the transpose flag entire rows of my matrices are missing in my shader variable (an
i have a resultset like this ContinentCountry ------- ------- AsiaJapan AsiaRussia AsiaIndia EuropeBritain EuropeFrance
I\'m not sure the exact term for what I\'m trying to do. I have an 8x8 block of bits stored in 8 bytes, each byte stores one row. When I\'m finished, I\'d like each byte to store one column.
I have CSS floated elements with predefined width and I want them to transpose from rows to columns. Actually reordering them to look as if they were ordered by columns instead of rows as is usual wit
I need transpose an array from rows into cols and cols into rows def mtrx = [ [1,2,3], [4,5,6] ] //mtrx.anyMethod()
I have a multidimensional array in which the first level keys needs to be the first line of data in .csv string.
Let\'s take: l = [[1, 2, 3], [4, 5, 6], [7, 8, 9]] The result I\'m looking for is r = [[1, 4, 7], [2, 5, 8], [3, 6, 9]]
I have the following array (via var_dump) $results: array(4) { [0]=> array(5) { [0]=> array(1) { [\"evtId\"]=> string(1) \"2\" }
I use Python and NumPy and have some problems with \"transpose\": import numpy as np a = np.array([5,4])
I need to transpose an XML file such as this: <?xml version=\"1.0\" encoding=\"UTF-8\"?> <products>