I have this C++ code: #include <iostream> using namespace std; struct MyItem { int value; MyIte开发者_如何学Pythonm* nextItem;
Can I call the C++ placement new on constructors with parameters? I am implementing a custom allocator and want to avoid having to move functionality from non-default constructors into an init functio
I have a (C++) system that has many classes that have variable storage (memory) requirements.In most of these cases, the size of the required storage is known at the creation of the object, and is fix
I\'ve got a function wich can accept a varible number of parameter with a rest operator. I want create an object passing the argument collected with the rest operator directly to a constructor withou
Wikipedia states: A type can be made impossible to allocate with operator new: struct NonNewable { void *operator new(std::size_t) = delete;
I want to make a program that lets say represents a matrix now the matrix will be represented by a vector that each object in the vector will
I always thought... overriding means reimplementing a function (sa开发者_StackOverflow中文版me signature) in a base class whereas
I have a datagrid with editable items in it and I have a button to create a new instance of such an item. The datagrid is updated with the new item but I can\'t select the recently added item and star
I\'m trying to build an automatic testing framework (based on jUnit, but that\'s no important) for my students\' homework. They will have to create constructors for some classes and also add some meth
How do I make sure that a certain class is only instantiated by a factory and not by calling new directly?