So basically I want to be write a P2P-software that is able to send text messages to all nodes, kind of like IRC. What kind of network am I adviced to use? I\'ve looked some into DHT Kademlia, and it
I\'m trying to send \'hello\' btw 2 clients, each behind a firewalled NAT, without success. UDP or TCP punching are just as fine, for now.
I\'m using Adobe Stratus (now renamed to Cirrus) to build a p2p application. Inside the application, I used NetStream.onPeerConnect callback function and expected it to be triggered every time when a
Is it true that Flash p2p cannot be done without Cirrus/LiveCycle Collaboration Service? I\'ve seen a similar question on SO and it is claimed there that it cannot be done. So, why not? Also, I\'ve se
To clarify when I ask about browser to browser communication I mean without a serv开发者_运维知识库er in between forwarding message.I would like to implement something like this for a game.If p2p in w
About P2P, I know that structured overlays are good for exact-match query. And I read that unstructured overlays are good at complex query. I didn\'t understand what \"comp开发者_如何学运维lex\" refer
I\'m trying to add a custom callback handler to a NetStream client in a p2p application. The problem is, when I add such a handler, the NetStream Client doesn\'t function as it did before. It seems th
Do you have actual experience with users establishing Adobe Flash RTMFP P2P connections in the real world?
I am having problems with tortoiseSVN and Subversion.Process is as follows: I create a new repository on computer A.
I\'m fairly new to multiplayer games. I have made a few for my own fun, but nothing profound. Anyway, I want to make a game that is very cross-platform. The clients would be connected with their face