It\'s my first time doing Java GUI stuff, and I have a few questions. I\'m making a simple side-scrolling game - planning it out, specifically. The window is going to be 800x800.
I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000.
I am looking for an algorithm as follows: Given a set of possibly overlapping rectangles (All of which are \"not rotated\", can be uniformly represented as (left,top,right,bottom) tuplets, etc...), i
I have N rectangles with sides parallel to the x- and y-axes.There is another rectangle, model.I need to create an algorithm that can tell whether the model is completely covered by the N rectangles.
I hav开发者_如何学Goe a set of N positive numbers, and a rectangle of dimensions X and Y that I need to partition into N smaller rectangles such that:
Edit: Simple code I used to solve the problem in case anyone is interested (thanks to Fredrik): int windowOverlap(Rectangle rect1, Rectangle rect2)
The problem says to Write a method that takes a Rectangle as a parameter, sets i开发者_如何学JAVAts length to a random, even integer between 10 and 20 inclusive, and sets its width to a random, odd i