Given a vector of three (or four) floats. What is the fastest way to sum them? Is SSE (movaps, shuffle, add, movd) always faster than x87? Are the horizontal-add instructions in SSE3 worth it?
So I have been trying to wrap by head around the relation between the number of significant digits in a floating point number and the relative loss of precision, but I just can\'t seem to make sense o
Why does the following code behave as it does in C? float x = 2147483647; //2^31 printf(\"%f\\n\", x); //Outputs 2147483648
Python version | Javascript version | Whitepaper So, I\'m working on a website to calculate Glicko ratings for two player games. It involves a lot of floating point arithmetic (square roots, exponent
I am trying to convert an 80-bit extended precision floating point number (in a buffer) to double. The buffer basically contains the content of an x87 register.
I\'m trying to convert some code from using OpenCV\'s CvMat to Mat but am having some trouble with pointers.
I was wondering if anybody has a good implementation of floating point/ double comparison for CUDA. I\'d like to use something (semi) standard,
According to IEEE the following doubles exist: MantissaExponent double 64bit:52 bit11 bit double 80bit:64 bit15 bit
Question In Haskell, the base libraries and Hackage packages provide several means of converting binary IEEE-754 floating point data to and from the lifted Float and Double types. However, the accura
I want to read some float value one by one from a custom file I defined \"player.geo\". player.geo is a file I created using Xcode 4 (\"Empty File\" from the File > New menu)