Reading float from a custom file
I want to read some float value one by one from a custom file I defined "player.geo".
player.geo is a file I created using Xcode 4 ("Empty File" from the File > New menu)
I'm currently trying to do it like this:
- (id) initWithGeometryFile:(NSString *) nameOfFile
{
NSFileHandle *geoFile = NULL;
NSString *geoFilePath = [[NSBundle mainBundle] pathForResource:@"player" ofType:@"geo"];
geoFile = [NSFileHandle fileHandleForReadingAtPath:geoFilePath];
if(geoFile == NULL)
{
NSLog(@"Failed to open file.");
}
else
{
NSLog(@"Opening %@ successful", nameOfFile);
NSMutableData *fileData = [[NSMutableData alloc] initWithData:[geoFile readDataOfLength:4]];
float firstValue;
[fileData getBytes:&firstValue length:sizeof(float)];
NSLog(@"First value in file %@ is %f", nameOfFile, firstValue);
}
return self;
}
I'm not getting the expected value of -64.0, rather I'm getting 0.0.
Is this the right way to go about it?
Do I really have to read the file as a string and then parse float the string c开发者_如何学Pythonontents to get the float value?
NSData
objects deal with raw bytes, not strings. If you are typing in a string into a txt file, this will not work. If you are using NSData
objects, then you will need to first write the data using the data object methods such as writeToFile:atomically:
.
Alternately, you can use the NSString functions stringWithContentsOfFile
and componentsSeperatedByString
to generate an NSArray containing each string on it's own line, like so:
NSString *tmp;
NSArray *lines;
lines = [[NSString stringWithContentsOfFile:@"testFileReadLines.txt"]
componentsSeparatedByString:@"\n"];
NSEnumerator *nse = [lines objectEnumerator];
while(tmp = [nse nextObject]) {
NSLog(@"%@", tmp);
}
精彩评论