I was thinking of looking into some open source projects to find examples of class design, design patterns, and maybe even some AI / algorithm stuff.
Are there general strategies for games with incomplete information, especially trick-taking games 开发者_JS百科like Bridge and Doppelkopf?
I know that this is not exactly the right place to ask this question, but maybe a wise guy comes across and has the solution.
I recently came accross Gambit - http://www.gambit-project.org/doc/index.html 开发者_Go百科- a C++ algorithmic game theory API.
Is there a Python library out there that solves for the Nash equilibrium of two-person zero-games? I know the solution can be written down in terms of linear constraints and, in theory, scip开发者_开发
I have an interesting conceptual problem, and I\'m wondering if anyone can help me quantify it.Basically, I\'m playing a set of game开发者_JS百科s... and for each game I know the probability that I wi
I\'m trying to re-create this conquerclub (Risk-like) game: http://conquerclub.barrycarter.info/ONEOFF/7460216.html
It\'s for a game of checkers. See revision history for older versions of code. private static Move GetBestMove(Color color, Board board, int depth)
Given an arbitary peg solitaire board configuration, what is the most effecient way to compute any series of moves that results in the \"end game\" position.
I am going to begin my final year at university this September so I need to do a project for my dissertation. I had a look at the list with the projects suggested by the uni last year and I don\'t fin