I was thinking of looking into some open source projects to find examples of class design, design patterns, and maybe even some AI / algorithm stuff.
I know that this is not exactly the right place to ask this question, but maybe a wise guy comes across and has the solution.
I recently came accross Gambit - http://www.gambit-project.org/doc/index.html 开发者_Go百科- a C++ algorithmic game theory API.
I have an interesting conceptual problem, and I\'m wondering if anyone can help me quantify it.Basically, I\'m playing a set of game开发者_JS百科s... and for each game I know the probability that I wi
I\'m trying to re-create this conquerclub (Risk-like) game: http://conquerclub.barrycarter.info/ONEOFF/7460216.html
It\'s for a game of checkers. See revision history for older versions of code. private static Move GetBestMove(Color color, Board board, int depth)
\'Proximity\' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007.
In The Practical Guide to Defect Prevention, the 开发者_如何学JAVAauthors mention that one creative way to boost productivity in software development is to implement "productivity games" whe