I\'m trying to learn the Y-combinator better (I sort of understand it in Scheme) and implement it in D 2.0, and I\'m failing pretty miserably:
Recently i found myself attaching function arguments to a variable inside the function scope so that i was not referencing the argument every time it was used.
The classic algorithm books (TAOCP, CLR) (and not so classic ones, such as the fxtbook)are full of imperative algorithms.This is most obvious withalgorithms whose implementation is heavily based on ar
I\'ve got a function in jQuery, eg. var asd; function dosomething(){ for (i=0;i<=1000000;i++) { asd[i] = \"(2^i)\";
Let\'s say I want to implement an event bus using a OO programming language. I could do this (pseudocode):
I would like to know if there is any specific rule or if there is a rule of thumb to be followed on using actual objects in scala vs singleton objects in scala
The following code: var r = /^[0-9A-Z]$/.test; r(\"A\") Throws \'TypeError: can\'t convert undefined to object\'
I\'m trying to create a class of fixed size vectors, to use mostly for geometrical purposes, where vector length doesn\'t change:
I\'m looking for some really simple, easy-to-grasp explanations of recursion schemes and corecursion schemes (catamorphisms, anamorphisms, hylomorphisms etc.) which do not require following lots of li
I need a function wrapper for std::bind that will be called before the function it\'s wrapper, passing the arguments along to the wrapped functions.