I am developing an Augmented Reality app for iPhone with ARToolkit. Now I want to include its functionality in a main app, with a button which throws an \'AR View\', in order to be able to take a pict
I\'m having some troubles implementing an augmented reality app for android and I\'m hoping that someone could help me. (Sorry for my English...)
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I\'m looking to build my first AR applicatio开发者_如何学Cn on the android platform. I have developed a couple of android apps, but nothing to do with graphics and much less with \"Augmented Reality\"
I\'ve developed an application, and now I wonder if my work can be regarded as augmented reality: Instead of overlap something on a camera preview, I build and render 3D buildings on a mobile phone.
I created an开发者_如何学Go Activity with Augmented Reality functionality. Part of that is to have phone camera display in the background (which is SurfaceView in Activity layout).
I\'m designing my own augmented reality application. I have already detected the 4 corners for the patterns I\'m working with. After detecting the 4 corners in a proper order I\'m passing them into cv
I\'m currently developing my own augmented reality app. I\'m trying to write my own AR Engine, since all frameworks I\'ve seen so far are just usable with GPS data.
I Want Augmented Reality code for Display Current Location and Address in ca开发者_开发知识库mera View.
I am making the classic AR app for Android. I am using a SurfaceView to show the camera. I want to know, how I put things over it... Currently I am using widgets, but they have two issues: