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I\'m using SDL and FFMPEG to decode audio. my test file has combination of Stereo and mono channels. When i try to play the audio file the stereo part will play, but my application fails to play开发者
If i load image such as 98x*** which is 3 bytes per pixel, it will create 2 bytes padding there to make it fit in 4 bytes sequences.
I\'m trying to follow Lazy Foo\'s tutorials. But when I try to run one of his examples I get this compiler error:
SDL has an SDL_Flip() function for sw开发者_运维技巧apping screen buffers. What is the equivalent in SDL.NET?There is no Screen.Flip() method.It\'s not called Flip, it\'s Update:
I currently try to implement a \"Loading thread\" for a very basic gaming engine, which takes care of loading e.g. te开发者_如何转开发xtures or audio while the main thread keeps rendering a proper mes
So, the infamous error is back. The project is complaining that it can\'t find the main() method (that\'s what the error means, right).
I\'m making a game that only uses PNG with black and white pixels.But there are some times where I would want to change the color of the white pixels to something different, like green (#00FF00).
I\'m trying to run the \"Alien Shooter\" 开发者_如何学GoAndroid/SDL example on my new Samsung Galaxy Fit. I have not changed any of the code from its initial state. On the emulator things work fine bu
using globals.h im hoping to store a vector of rectangles and also a collision box and a few global bools