Related to this question, I am trying to figure out the parts of the Android class library that are responsible for playing an Animation. Looking at the sources, the Animation classes seem to merely c
I have a problem with rendering of Mesh lines on a 3D surface produced by ContourPlot3D in Mathematica 7.0.1:
I want to show comments tree. I moved comment div in another view, and wrote next line in _comments.html.haml :
I have a lot of computer-generated 3D meshes that I would like to render as 3D images. I only need one snapshot of each mesh, and since I have a lot of these mesh files, I would like to automate the i
In my app I have UITableView & table data can be updated from remote after user request. I use Core Data & NSFetchedResultsController and when changes took place, -controller:didChangeObject:a
I finally managed to get Hpricot and Rails working together as below: parser_controller: def deck require \'hpricot\'
I have a WPF application which has one MainWindow (most space was occupied by a TabControl). It gets displayed by a user click on a menu item in Excel. Closing the MainWindow will only set Visibility
Can I somehow do a a.b.c = g.render(template:\"/my/template\") in Config.groovy开发者_运维技巧 to get the rendered output of template.gsp as a String in a.b.c?
As seen here. I have been having a few issues with sub pixel precision in the canvas. Now I\'m having even more. I\'m trying to render hard edged isometric squares as shown in th开发者_C百科e image in
My app looks fine on my Galaxy S, but when I run it on a Galaxy Tab 10.1 (Android 3.0), the texts look pixelized/smeared: