I was working on an application that makes quite a few requests using the HttpWebRequest class to bring back data from the web. Now my app makes nearly identical calls in multiple parts of my applicat
I have to do the following: Public Sub OnMouseMove If mouseDownButNotYetMoved Then myObjectsStateArchive.SaveObjectsState(myCurrentObjectsState.Clone())
Here\'s my implementation : Client A send a message for Client B Server process the message by async_read the right amount of data and
I\'ve developed an application that takes content from the internet and shows it accordingly on the device\'s screen . The program works just fine , a little bit slow . It takes about 3-4 seconds to l
I am a little confused on how to manage th开发者_开发问答e mediaplayer functions. I want a sound to repeat for a designated number of seconds. It is intended to be very attention getting. The problem
I have an activity that downloads a file from the web when a button is clicked. The downloading of the file is done via an inner AsyncTask. The download works, I can even show, update, and hide a prog
It seems in both cases client sends a request to server and server answers, unless in server sent event you can set retry time in your server side code.So is there any benefit in using SSE rather than
I know the question sounds too vague so let me explain exactly what I want to implement. I have a WebApplication th开发者_运维百科at many users log into to submit a request, Request in my project is
I am using NSURLConnection to send request to server and receive response like this : cmdConn = [[[NSURLConnection alloc] initWithRequest:req
What I\'m trying to do is post an array of messages asynchronously using this code. I spent over an hour trying to make it only post the four items in the array, but it keeps开发者_运维百科 posting gi