I\'m just programming a Minecraft Redstone Simulator for Android. I\'m doing the simulation with some variations of Dijkstra, but I heard, that the real simulator does something different and updates
I\'d like to find out how the minecraft renderengine works and perhabs adapt it to other technologies. Is there an analysis 开发者_高级运维of the seemingly quite simple render engine of minecraft?
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
According to another question, you can view your skin with this code: <applet code=\"net.minecraft.skintest.ModelPreviewApplet\"
Supposing you have a 3d box of cubes, with each cube having 3 indices: (x,y,z), and 1 additional attribute to specify if it represents land or air.
After running tectonicus (minecraft map render), i run in to some error, solved a few by upgrading java to 1.6, and installing some libs: x11-libs/libXcursor & x11-libs/libXrandr
Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow.
I was wondering if anyone knew how I could use shell_exec() properly. I have enabled it in the php.ini file but it doesn\'t seem to work.
As I am writing a simple Minecraft server application in Erlang, I am now concerned with the question of how to efficiently store and modify chunk data.
I recently became interested in Minecraft modding, so I downloaded MCP (Minecraft Coder Pack) and Eclipse. After running decompile.bat, I opened Eclipse using the workspace provided by MCP. At first I