I need some enlightenment on what might be a simple question. Given a circle of coordinates Xn and Ynthat act as boundary and given the coordinate of a control\'s center at X1 and开发者_StackOverflow
Given the following filled x, y coordinates: 0, 0 0, 1 0, 2 1, 0 1, 1 1, 2 2, 0 2, 1 2, 2 4, 0 4, 1 5, 0 5, 1 How do I write an SQL query to determine all the filled rectangles? A rectangle is def
What algorithm can I use to skew a polygon? Like skewing the following: ____ |_| |__| To bottom right will yield
New to OpenGL, trying to imp开发者_运维百科lement a sphere with shading and lighting.I am aware that there is a sphere function I could call on, but trying to create my own.However, while I can get li
I am trying to create a 3D sphere and I currently have a sphere made out of points though I need to apply a texture to this and that is causing me problems.
A naive approach is to find, for each edge in the polygon, the point on that edge closest to the given point, and then take the one that\'s closest. Is there a faster algorithm? My goal is to implemen
I have a WPF project in which I have imported code that represents a 3D scene created in 3D Max Studio and then converted using a tool to XAML code that I can use in WPF.
I\'m trying to detect circles but I am detecting circles that aren\'t even there. My code is below. Anyone know how to modify the DetectCircle() method to make the detection more accurate , please and
I have got this circle detection working but only detects 1 circle. How would I adjust code to detect multiple circles(max circles that will be detected is 22 as using it for snooker). I presume i wou
The correct way to interpolate between two points on a sphere is using slerp. How would one interpolate between more than two points on a sphere? So summing a set of points with differen开发者_StackO