A while ago, I found in a website some code examples of utility functions that are used when creating, destructing objects, or even when overloading some of their operators.
I\'m trying to understand some code in the D language runtime.It seems like there are separate functions for the following two things:
Sometimes I have structs such as this -- struct aggregate1 { std::string name; std::vector<ValueT> options;
I am hoping to get some help with an error I am getting - I have searched similar questions which havent really gave me what I\'m after. A code snippet is listed below:
I\'m having an issue with overloading the << operator. Everything prints and enters fine, but when I try and return the ostream, I get this error:
I have this very simple wrapper template: template<class T> struct wrapper { inline operator T () {
So my code is compiling ok - however it is not doing what i hoped :(. Ill try and explain this as best I can -
F# does allow overloading of arithmetic operators like +, but seems to disallow this for boolean operators like ||. The following code generates a warning and two errors:
I have my class for example TEST in TEST.h I have friend ostream& operator<< (ostream& out, const test& outstr);
I am having trouble understanding the difference between Array obj; and Array* obj = new Array; while overloading the array index operator []. When I have a pointer to the object, I get these error me