The idea is to overload an operator * so it can multiply two strings representing decimal value of a number. The operator is part of a bigger class but that is not important. The algorithm is the same
I\'m pretty much out of ideas now with porting a big bunch of old C++ code from MS Visual C++ 7.0 to iOS 4 iPhone g++ 4.2.1 compiler. I get some ambiquity errors compiling this:
If I define an explicit conversion operator between two types, shouldn\'t it follow that I can explicitly convert between collections of those types? Ie.
I recently asked a question about removing items from a vector. Well, the solution I got works, but I don\'t understand it - and I cannot find any documentation explaining it.
In C++, i know there are two ways to overload. We can overload it inside (like class a) or outside (like class b). But, the question is, is there any difference between these two either in compile tim
I\'ve created simple string class with some extra functions - its mainly for learning purposes. Now i want to overload operator + to allow me add two or more char* to my string.
I have a class Terminallog which is overloading the << operator. If I do the following Terminallog clog(3);
is it possible to define an extension method that at the same time is an operator? I want for a fixed class add the开发者_如何转开发 possibility to use a known operator that actually can\'t be applied
i\'m trying to use the stl map with a class that i\'ve created, from what i\'ve gathered if i want开发者_JAVA技巧 an object of my class Vertex to be the key for the map, i should also overload the <
If I have a template class A which holds a pointer, and A has an implicit conversion operator which will return that pointer, do I need to, or should I, define a delete operator for A, if I intent to