I have to compare(>,<,==)two class object based upon different criteria, explained below. class Student
I\'m writing a wrapper for a mesh class, trying to implement a more intuitive interface. The mesh uses somewhat dumb iterators that can be incremented and compared but not dereferenced; instead you mu
Language: C++, MFC Problem: I am attempting to pass a function some pointers to variables that are contained within an array, but the compiler doesn\'t seem to agree with how I\'m doing it. Here is m
I\'m sure this is a stupid question, but why does开发者_开发百科 the following code not call the explicit operator for the cast on the child class MyBool?
I have a set of polymorphic classes, such as: class Apple {}; class Red : public Apple {}; class Green : public Apple {};
In some books and often around the internet I see recommendations like \"operator== should be declared as friend\".
Here is the code, I wrote the comments. The question is I don\'t know which function will be called after the function unhide in the Derive class.
I\'m writing a simple hash map class: template <class K, class V> class HashMap; The implementation is very orthodox: I have a heap array which doubles in size when it grows large. The array
This is just an experi开发者_运维知识库ment code. struct B { virtual B* operator -> () { return this; }
class Person { string Name; int Age; } I want to be able to cast a string to Person implicitly like following