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As part of a current project I\'ve been asked to display a candle onscreen. Users should be able to tilt the device to tilt the flame, a开发者_StackOverflow社区nd perform an action (eg. tap) to blow o
I\'m experimenting with particle swarm optimisation and am trying to determine the best approach for the following simple scenario:
I\'m trying to draw several particles as we touch and moving. When user tilts the device, particles moves to the tilted side.
I wish to randomly and uniformly generate points on a cylinder and a cone (separately). The cylinder is defined by its center, its radius and height. Same specifications for the cone. I am able to get
I would lik开发者_运维百科e to get started with particle systems in 2d.But I really don\'t know where to get started.Well I suggest you read up on gamedevelopment. Also in which language are you going
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Does anyone have any guidance for coding an approximat开发者_如何学JAVAion for the particle stream coming out of a jet engine (with afterburner) in opengl using particles drawing using vertex buffers
I\'m writing a particle system for our student game, and I\'ve run into a bit of a snag. I want to improve the effect on the ships\' rockets, but I can\'t seem to figure out how.
I am making a defense game. Since the concept of the game is Christmas, we are using Christmas-specific particles, but since the number of sprites used for particles is so small, we need a way to in开