I am trying to learn the Single Responsibility Principle (SRP) but it is being quite difficult as I am having a huge difficult to figure out when and what I should remove from one class and where I sh
I am interested to know which GoF design pattern translates directly to a specific SOLID principle? Like for instance I think (in my opinion) the strategy pattern tra开发者_运维百科nslates to the Depe
Closed. This question is seeking recommendations for books, tools, software libraries, and more. It does not meet Stack Overflow guidelines. It is not currently accepting answers.
According to SOLID principles a class cannot depend on other classes, dependencies have to be injected. It\'s simple:
I can grasp the part \"do one thing\" via encapsulation, Dependency Injection, Principle of Least Knowledge, and You Ain\'t Gonna Need It; but how do I understand the second part \"do it well?\"
I have the requirement to calculate an internal hashcode of instances of several types (some types are derived from each other). Two aspect开发者_开发知识库s are dynamic here and can vary independentl
Since PHP is a loosely typed language,开发者_如何学JAVA how can the DIP principle be applied in PHP?
The Adapter design pattern is used to convert the interface of a class (Target) into another interface (Adaptee) clients expect. Adapter lets incompatible classes work together that could not otherwis
As a designer, I like providing interfaces that cater to a power/simplicity balance.For example, I think the LINQ designers followed that principle because they offered both dot-notation and query-not
I\'ve been trying to understand the Liskov Substitution Principle for a couple of days now, and while doing some code tests with the very typical Rectangle/Square example, I created the code below, an