I am looking into clearing up my confusion on how to capture and render audio using native code on the Android platform. What I\'ve heard is that theres an API for audio called OpenSL. Is there any re
I have searched for many web sites in order to play my audio file even the home button on iPhone is pressed. And I have come up with the following:
I want to achieve PCMU fade out effect of the a开发者_开发问答udio. Lets say I have two pieces of 160 bytes of audio which correspond to 20ms audio duration each and I want to insert some silence betw
How to convert 320 kbps mp3 file into e.g. 32 kbps one usi开发者_如何学Pythonng PHP?I suppose you could call some command-line MP3-related program that would do the conversion.
I have tried writing program that plays a sound file but have been unsuccessful so far. I am unable to understand some parts of the code:
I want to write a virtual sound card driver that shall be used by the linux system for audio playback and capture. The driver shall use a buffer for audio data read/write. I have written the following
I was working on a computer which had Avast software running on it. I tried to open an executable (CoolEdit) which Avast opened in sandbox mode. I recorded a lot of stuff with CoolEdit and closed it d
I would like to get an audio stream from URL and play it on iPhone. Unfortunately, there is only C# example of how to play that stream, but I need a realization on Objective C in iPhone frameworks. I
I want to modify the apple\'s sample code of auriotouch to generate the waveform from and audio file instead of rendering the waveform from the mic input. I tried to do it, but i am not able to unders
In my game one audio is paying using [[SimpleAudioEngine sharedEngine]playeffect:@\"audio.aac\"]; function .