I load multiple meshs from .x files in different mesh variables. Now I would like to calculate the bounding sphere across all the meshes I have loaded (and which are being displayed)
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I have done some computer graphical programming recently, and I have no experience before. I used the library call CGAL(computer geometry algorithm library). Also, I noticed that there is class for tr
We\'ve got a sphere which we want to display in 3D and color given a function that depends on spherical coordinates.
What is the simplest algorithm for decomposing a quadril开发者_开发问答ateral into an arbitrary number of triangles?Probably midpoint triangle subdivision.Cut your quad into two triangles, then use th
it is something I don\'t understand on transforming (meshes). Please take a look at my code (which is in Render() function) first:
I wish to smooth a given 3D mesh, which uses the Half-Edge structure to store adjacency information, using a Gaussian function. The following is the algorithm that was proposed:
I have a a mesh, with certain types of elements (e.g. triangular, tetra). For each element I know all its vertices i.e. a triangular 2D element will have 3 vertices v1, v2 and v3 whose x,y,z coords ar
Im new here and I got a question, I need 开发者_如何学编程to use a movieclip on a mesh, I mean, make that the shape of my movieclip fits in a mesh, my movieclip now have a rectangular form, and I want
I need to create a Direct3D mesh consisting of some vertices (generated at run-time) which I need rendered as a combination of LineLi开发者_Go百科st and TriangleList. i.e. some vertices are rendered a