The mechanisms for building a mesh in WPF are quite low-level. For exam开发者_运维问答ple you have to supply the vertexes and the indexes. Are there helpers in the WPF or anywhere in the .NET 4.0 fram
I have implemented a basic grid based A* pathfindinder in Java. I would like to make a navigational mesh/polygon based pathfinder, but the problem I have is this:
I\'m new in 3D games developing so I have kinda dummy question - how to move a mesh in 3D engine (under moving I mean a walking animation). And how开发者_如何学编程 to dress some skin on it?
I want to create a 2D game with monsters build as a custom vertex mesh and a texture map. I want to use this mesh to provide smooth vector animations. I\'m using opengl es 2.0.
I have triangle collection that define mesh surface of my 3D shape, I would like to fix normal of each triangle to point outshape.
I doesn\'t have experience with OpenGL (and my question proof this) but I need a little snipplet to solve a problem. I have a mesh, a square and I need to apply 2 Texture: 1 FrontSide and 1 BackSide.
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I have some points on the edge(left image), and I want to construct a mesh(right), Is there any good algorithm to achieve it? many thanks!开发者_C百科
开发者_开发问答I\'m doing a project where I need to convert an existing polygonal mesh into a static shape made from metaballs (blobs). I have voxelized the mesh with binvox to \"a .raw file\" (accord
In 3-D space I have an unordered set of, say, 6 points; something like开发者_运维百科 this: (A)*