I need to remove some hidden faces that are inside a closed triangular mesh. I\'ve found a way to do it using MeshLab, but there are two problems: 1) the article says that it could fail in some cases
How can I create a mesh (instance of StaticMesh) from a JSON string in gwt-g3d (http开发者_如何转开发://code.google.com/p/gwt-g3d/)?If the JSON string is static, you can load it as an ExternalMeshReso
I\'m looking for better ways to handle having a mesh than my current implementation which is basically the .obj format in the form of a class.
Is there 开发者_高级运维an API for Windows Live Mesh?It\'s REST based (along with the rest of the Live suite), and you can get a somewhat interactive play with it @ http://rex.mslivelabs.com/
I understand the math in flipping vertex coordinates in a .obj vertices array to get the开发者_如何转开发 mirrored coordinate across a plane/axis. But, how do you populate the vertices array for an ac
After reading the two nice posts Algorithm for simplifying 3d surface? https://stackoverflow.com/questions/838761/robust-algorithm-for-surface-reconstruction-from-3d-point-cloud
Here\'s the problem at a glance: http://i55.tinypic.com/2uy6nah.jpg I have 3D models of teeth in STL format (simple binary/ASCII format storing triangulated mesh as a collection of facet vertices and
I have some code that generates a landscape, transforms it into a mesh and then renders it. The landscape is based on a three-dimensional table and generates 4 vertices per positive table entry. I de
I\'m trying to create an interactive 3d representation of cells that are defined by the intersection of arbitrary surfaces.I\'m having a hard time figuring out how to create a mesh from this (or is th
Hey, I\'m currently trying to extract information from a 3d array, where each entry represents a coordinate in order to draw something out of it. The problem is that the array is ridiculously large (a