I\'m writing a Direct3D 10 application and want to make sure I don\'t have COM objects leaking. Yes, I am wrapping the interfaces with CComPtr, but I\'d like a leak check anyway for the same reason I
In the boost doc of make_shared, it says: Besides convenience and style, 开发者_高级运维such a function is also exception safe and considerably
Do one need to worry about using set_new_handlers in conjunction with smart or auto pointer\'s or the libraries come packed with handlers with refine开发者_如何学Cd error handling?
I have a complex code base at work, and i created a small example to mimic the problem and here is the below code.
Just recently I switched the language of my project to use C++ from C. With C, I used malloc and after that I check if malloc was successful but with C++, I use \'new\' to allocate memory and I would
Can any one explain, What is the use of CComPtr over CComQIPtr in COM? CCo开发者_JAVA百科mPtr<ISampleInterface> Sample1;
I have the following and having difficulty resolving the error please help. i have the following class as template definition somewhere.
This might be a dumb question but I\'m just not sure about the answ开发者_如何学运维er. The following code read a file, and for each line of the file, a smart pointer is created by \"new\". If the sma
After reading this answer, it looks like it is a best practice to use smart pointers as much as possible, a开发者_如何学运维nd to reduce the usage of \"normal\"/raw pointers to minimum.
I am getting a strange heap corruption error during the application close where if a \"std::vector\" is present in my code, AND I am deleted my \"ref_count\" variable. If I don\'t have an std::vector,