When 开发者_如何学JAVAusing Android 3.0+ and enabling hardware acceleration in your AndroidManifest.xml file, WebViews can no longer be transparent. Even worse, transparent parts of images in your web
Is it possible to enable hardware acceleration (Level 1, Level 2) for a swf generated in Flash Builder. I don´t use the Flash IDE and therefor I have no access to the \"Publish Settings\" in the Flas
I\'m just wandering what I must do to get hardware accelerated animations ? Do I have to se doctype HTML5 or can I use HTML4.01 or something similar ? Are there开发者_StackOverflow any other limitatio
I\'m trying to enable hw acceleration in Honeycomb, and display some Bitmaps on Canvas. All works fine, but for large bitmaps (>2048 in one dimension), I get error in log:
I am investigating if GPGPUs could be used for accelerating simulation of hardware. My reasoning is this: As hardware by nature is very parallel, why simulate on highly sequential CPUs?
I am working on a honeycomb tablet application which renders beneath and on top of a partial-screen video (think 300x400 v开发者_JS百科ideo inside a tablet screen.) This works fine when using full sof
So, I\'m creating a 2d top-down game in Java. I\'m following instructions from Java 2D: Hardware Accelerating - Part 2 - Buffer Strategies to take advantage of hardware acceleration.
I have a live wallpaper that I originally coded to 开发者_JS百科use canvas rendering for phone-sized screens. But when running it on a Xoom tab the framerate degrades noticeably, presumably due to the
Is it possible to consistently detect if an Activity has hardware acceleration enabled when it is created? I\'m worried that users of my library will enable it through the manifest when they shouldn\'
开发者_如何学JAVAThe goal is to do hardware accelerated brightness, contrast, or RGB color adjustments to an image. Using C# and storing the result in a Drawing.Image.