I was working on a method to approximate the normal to a surface of a 3d voxel image. The method suggested in this article (only algorithm I found via Google) seems to work.The suggested method from
Say I wanted to downsample an image in realtime (1280x720) to a very small scale (16x16) and not suffer from \"dancing\" pixels when the image moves, which technique would I use?
I want to open some relative big files (jpg, gif, bmp) using as little RAM as possible. Inside my program I need all open files converted to BMP so I can process them. However the conversion from JPG
I\'m trying to write a (very minimal) WPF app which will look at a video card frame buffer and do some image analysis on the data.
I need to display several graphs which have a common X Axis and a legend. What I want to achieve is displayed on the picture.开发者_StackOverflow中文版 The main goal is to have several Y Axis on the o
I\'m looking for a fast开发者_如何学Python, accurate implementation of RGB to HSBand HSB to RGB in pure C.Note that I\'m specifically looking for Hue, Saturation, Brightness and not HSL (Luminosity).
I have a little image in a JPanel. When i click on the panel, the image have to move to that point. This is the code of the mouse listener (in the constructor):
I\'m using Android 2D graphics, doing stuff like this: Bitmap bitmap = Bit开发者_如何转开发map.createBitmap(width, height, Config.ARGB_8888);
I have this image above. I want to parts of the image to show depending on the RPM of the car. For example when the car starts only the bottom blue block is visible, as the speed increases more bloc
I have two layers in Photoshop: 1 -- a texture, 2 -- a semi-transparent image that overl开发者_如何学Goaps texture. The combination of the two looks nice in Photoshop. I export them separately from Ph