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I\'m making a Worms-style bitmap destructible terrain game using OpenGL. I\'d like to know where the limitiations in terms of video memory are for the size of the worlds.
I\'m working on an i开发者_JAVA技巧Pad app that has a few thousand particles that the user can manipulate with touches. To produce interesting designs, I want to make it so that when a particle is dra
I\'m working with GDI+ and I create a new bitmap like this: 开发者_如何学JAVAvar bmp = new Bitmap(width, height);
given a mesh made entirely of quads, where every vertex has valence n (with n >= 3), and does not lie on the same plane, I need to find the distance of every vertex in the 开发者_JAVA技巧mesh from a c
I\'m trying to make annotations on an image. I want to store all these annotations into a collection so that I can later remove or edit particular note(annotation).
My project uses 3D flip animations to show the forms. My problem is that the transitions are very slow in an XP machine. I checked the graphics card memory and its only 64MB. Does upgrading the graphi
I\'m trying to create an animation by dynamically generating frames at each step of the animation. Now as I need to run an algorithm to drawpixel by pixel the new frame and I\'m using a BufferedImage
How can I get the Glow like in开发者_StackOverflow中文版 Image, I need proper guide, I tried a lot, but it is glowing but not as it is shown in picture.
Can anybody compare Processing vs plain JavaFX vs Griffon with Swing/Fx builders? I am interested in the sweet spots of each tooklki开发者_如何学编程t, and in particular for building rich visualizatio