Consider this code: Ellipse myCircle = new Ellipse(); myCircle.Width = 400; myCircle.Height = 400; myCircle.Stroke = Brushes.PeachPuff;
I\'m having quite a problem here and I hope for someone here to able to help me. let\'s go. Let\'s say, I have quite a big image ( 1500x2000 ), i load it as a drawable, fine so far. Now I have a Sur
I\'m trying to display text on a Windows control, rotated by 90 degrees, so tha开发者_开发技巧t it reads from \'bottom to top\' so to speak; basically it\'s the label on the Y axis of a graph.
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Please help me to understand the problem and solve this: this http://img689.yfrog.com/img689/5357/errornj.jpg
Is there a simple way to make a nice plot of the following data in R, without using many commands? Region1 Region2
I have an Ogre material script that defines 4 rendering techniques. 1 using GLSL shaders, then 3 others that just use textures of different resolutions.
I added a Rectangle to开发者_开发技巧 a Canvas like this: Canvas.SetTop(myRectangle, 150); Canvas.SetLeft(myRectangle, 80);
I put several shapes (like Ellipse and Rectangle) on a Canvas. Now, I want user to be able to drag & drop these shapes.
I need to fill an arbitrary polygon using a near-uniform tiling of triangles. How would I do this? You may provide either references to existing algorithms or even simply ideas or hints of your own.