No, not ASCII graphics, see the screenshot here: http://en.wikipedia.org/wiki/W3m How is that even possible?
the following code is fairly straight forward - it fills a design surface with randomnly selected pixels - nothing special (ignore the XXXXXXX\'s in the 2nd method for now).
I\'m familiar with some of the basics of Quartz 2D drawing, like drawing basic shapes and gradients and so on, but I\'m not sure how to draw a shape wi开发者_JS百科th a \"beveled\" look, like this:
Say I have p nodes on a n by m pixel 2D surface, I want the nodes to be attracted to each other such that the further they are apart the strong the attraction. But if the distance between two nodes, s
I\'m trying to draw a nine patch onto a Canva开发者_开发知识库s object on the Android. What seems strange is that although I generated my nine patch using the draw9patch tool, the constructor for Nine
I\'m writing a 2D animation class, and I\'ve got TGA pictures in which the player animation is stored. These pictures are 8x8 tiles (so on each row there are 8 frames of a moving character)
The UIView class does not set a graphics context, so when I go to get the current context, it comes back as nil.I\'m in a method subclassed off of UI开发者_运维问答View, how may I get the graphics con
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I need to create a Direct3D mesh consisting of some vertices (generated at run-time) which I need rendered as a combination of LineLi开发者_Go百科st and TriangleList. i.e. some vertices are rendered a
I have a black and white 2D drawing of a silhouette (say, a chess piece) that I would like to rotate around an axis to create a 3D object.